

When I started the game again, it started at the beginning of the endless press loop.Īt this point, I seriously question if it is even possible to reach the true "end" of the game, which I've heard is you having to sit at a screen for 2.5 hours, letting the game run, wasting your electricity (thus wasting your money). I then kept hitting and it started another sequence that didn't end - I hit over 600 times, and the damn thing still won't end! I had to just to quit the stupid game. I hit over 200 times and it just kept repeating it.
Superhot mind control delete endless code#
Note: This analysis has been carried out thanks to a game code provided by the company.Okay, so I finished all of the levels in Superhot: Mind Control Delete, but the damn game won't end! It keeps saying to press, which you can do only about once every 1.5 seconds, with that unbearably annoying "SUPER" and "HOT" vocal and flashing text alternating every damn time, but there's no end. And this without counting on his “ true ending“It depends on who is asked, it can be a brilliant metanarrative exercise or an unpleasant way to laugh at the players. The Superhot Team did not lie in the initial press release that they sent us regarding that Mind Control Delete is “four times bigger than the original” in fact, that has practically lasted us, about eight hours to reach the end “Superhot can be easily completed in a couple of hours.” However, we cannot help but feel somewhat disappointed in the forms, since gives us the feeling that Mind Control Delete has been artificially lengthened.

The thirty-two different combat scenarios from the ones it displays become extremely repetitive, especially when the dungeons ask us to overcome fifteen of them at once. Another great “but” that we find is the fact that, facing the last bars of the game, it becomes too repetitive. Mind Control Delete has a multitude of secrets that we will only find if we search really wellĮven if the base of Superhot: Mind Control Delete is solid, does not have the freshness of the original. Mind Control Delete is committed to a roguelike, and at a playable level, it is based on complete various levels, chosen at random from among the thirty-two different ones, in one go, and obtaining random skills during the process. Instead, we advance through the plot - although minimalist, there is, as in the previous one - rummaging through the files of a terminal with an MS-DOS interface, obtaining new abilities - called kernels and hacks - and entering dungeons. The fun of Superhot: Mind Control Delete is that it is not as linear as its predecessor. With these original playable bases, which allow us to dodge bullets and anticipate the movement of rivals, we must liquidate all the enemies that come our way in the aseptic levels of this title. This is, we are before a video game of puzzles with the presentation of title of shots in the first person. Superhot bases are kept in Mind Control Delete. In Superhot: Mind Control Delete time only advances if we move
